Card game



R, F. PARKS.

CARD GAME.

APPLICATION FILED AUGJS, 1919.

Patented 0614,1921.

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CARD GAME. APPLICATION FILED AUG-I3, 19l9- 1,392,351, Patented Oct. 4, 1921.

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' RECOERY R. F. PARKS CARD GAME. I APPLICATION FILED AUG-13,19l9.

1,392,351, Patented Oct. 4, 1921.

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RAY I. SPARKS, OF MEL ROSE, IOWA; W. E. PARKS, ADMINISTRATOR OF SAID RAY I.

' PARKS, DECEASED.

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I Specification of Letters vIatent.

Patented Oct. 4, 1921.

Application filed August 13, 1919. Serial No. 317,335.

To all whom it'may concern:

Be it known that I, 'RA-Y F. PARKS, a citizen of the United States, residing at Melrose, in the county of Monroe and State of Iowa, have invented "certain new and useful Improvements in Card Games, of which the 'following'is a specification.

This invention relates to a game embodying a deck of cards to afford amusement and at the same time'acquaintan'ce'with'the 'incidents of the war betweenGerm'any and'her allies and England, Fran'ee,='and the United States of America'and their allies.

The game embodies "a packof cards generally ninety-six including cardsirepresentative ofdifierent stages of soldiering, places, incidents and conditions.

Referring to the accompanying drawings,

Figures 1,2,6and '17 illustrate four cards representing four seaports in the United States.

Figs. 3, 4,5, 7 :and 8 il'lustratefive'cards representing training camps in the United States.

Fig. 9 is a battle card.

Figs. 10, 11 and 21 illustrate three cards repjresenting three seaports in France.

*igs. 12,13, 18, 19, 20 and 23 illustrate five retarding cards for various causes which are indicated on the respective cards.

Fig. 14 represents the promotion card.

Figs. 15 and 16 illustrate two types of release cards representative of returning to action.

Fig. 22 representsan'out-of-action card.

Fig. 25 represents an action card.

Fig. 24 is the winning card. v v

The game is designed for children and adultsand'may .be played by two or six players and pictures the life ofa soldier 'from'the time he arrives in camp until he reaches his objectiv by playinga Can the Kaiser-card or erishes in the attempt-1; and to show the things that may befall him both funny and otherwise in 'thistime. The game is played with the aid of ninety-six cards pictured to show some of the training camps and seaports in .the United States; the difiiculty in crossing the ocean; ith'e seaports .in France; the different battles; the hings that may happen, and four cards picturing the Kaiser. These cards are divided, briefly,- into a main set or division; two collateral sets, and a Promotion card. The cards of the main set are subdivided into approximately five groups, the largest of which include the recruitlng and training-camp cards, while the smallest is composed of the objective, or Kaiser? card. 'The intermediate sets are formed by the seaport, over-the-top, and battle cards. The collateral sets are made up, respectively, of the retarding cards and the release cards, all of which are playable against the cards of the main sets and serve either to retard or aid the playing of the cards of such sets. The groups of the main sets are distinguished from each other by the character of the incidents ina soldiers life which they represent, such as, recruiting, training, transporting, active service, et cetera, and they are playable in succession according to the natural sequence of the eventsnamed. Thedeck is composed of the following cards twenty training camp cards,

which are used in starting the game and which are as follows: eight Camp Dodge cards, three Camp Pike, three Camp Cody, three Camp'Taylor and'three Camp Upton; eight United States seaports as follows: two New York,'two Boston, two Savannah, two Norfolk; eight French seaports, as follows: three Brest, three Havre and two Bordeaux; eight battl cards, as follows: two Argonne- Forest, two St. Mihiel, two Belleau-Woods, two' Chateau-Thierry; eight Over-the-Top cards; one Promotion card; four Can the Kaiser cards; twenty common release cards five special release cards from Hun Prison or Guard-House, and the followingdelay cards: two Mumps, two Measles, two (rassed, two Torpedoed, two Vvounded, two Guard- House, one TakenPrisoner and one Killed.

The game'startsby dealing to-each player five cards from the pack which has been thoroughly shufiled, and then using the remainder-as'a pile to draw from. The player to the left of the dealer starts the play by drawing one card from the reserve pile; if he then Yhol'ds a Camp Dodge card he lays it on the table before him and thus star s 11 his way toward his objective of playing a Can the Kaiser card. Camp Dodge cards may be considered as representing a recruiting camp in contradistinction to the other such a card may sometimes be played upon the pile of an'opponent rather than uponthe salvage pile, to hinder the progress of the person against whom the discarded cards are played, The next card to get is a train- 7 ing Camp card, which when secured is laid 'on top of the Camp Dodge card next a United States-seaport card, then a French seaport, after'which an Over-the-Top card is needed before a player can put down a Battle card, after th Battle card he is ready to play a Can the Kaiser card. The stop or delay cards are played on the pile of another player and hinder the progress only of the erson on whom they are played. A Mumps, Rieasles or Guard-House are delay ,cards which may be played at any stage of the game; a Torpedoed card only when the player has laid down a United States seaport card and has not yet layed a French seaport card, while a assed, Wounded or Taken Prisoner card may be played only after the layer on which it is played has playeda Eattle card and an Over-the-Top card. The Killed in'Action card is played similar to the last three cards named but puts the player out of the game. The promotion cardmay be played at any time and entitles the player playing it on his own pile to make two more plays. release card must be played by the player having a stop card played on his pile, this entitles him to proceed with the game, but-if the stop card is a Torpedoed cardhe must get another seaport card after being released before he can continue-the game. A common release or recovery card is sufiicient to. nullify any stop card with the exception of a Taken Prisoner Or a Guard House card. These require a special or'Relea-se. from Hun Prison or Guard House card. If the stop card is Vounded, Gassed or Taken Prisoner he must after being relased then secure and play an Over-the-Top and a Battle card before he can continue.

The player Who can survive all delays, etc.. and plays a Can the Kaiser card wins the game.

Let each player remember that no player can hold more than five cards at one time and that no more. than one stop-card can be played upon a player at one time. If the reserv pack is exhausted before the game Having thus fully described my invention, what I claim as new anddesire to secure by 7 Letters Patent is V 1. A card game of the character specified comprising a pack of which the cards are divided into: a main set, subdivided into separate card groups one of which contains the objective or Kaiser card, While. the

other groups are distinguishably representative of events leading up to the attainment of such objective, said groups being playable in succession according to the naturalsequence of the events indicated ;;a set of delay cards for interrupting the play of themain set, such delay cards being distinguishably representative of difficulties or incidents attendant upon the events indicated by: the cards of the main set and having a'retarding playing value with reference to the unit of I suchsct; and a set of release cards playable in succession to the cards of the delay set, said release card's being distinguishably reps resentative of events-counteractive to the delay incidents and having a playing value counteracting orv neutralizing the adverse value or effect of the delay unit. 1

2. A card game comprising a pack includ ing a plurality of 'card groups, distinguishably representativev of successively occurring events in a soldiers life, and having, in play, precedenc overon'e anotherv according to the natural sequence or occurrence of the events, a card of one set being playable after a card of a precedent set; a :set of delay cards for interrupting the play of the card groups, said delay set including special units having a retarding value only with reference to certain predetermined groups and playable consecutively to such groups; and a set of release cardshaving a' value, in play, neutralizing the adverse value or'retarding effect of the delay cards, said release set including special units neutralizin the retarding effect 7 of thesaid special delaj unit.

3. A card gameof the character specified comprising a pack of which the cards are divided into: a'main'set, subdivided intoseparate groups, one of which constitutes the objective, or Kaiser"card, while the other groups are distinguishably representative of events leading up. to the attainment of such objective, said groups being playable in succession according to the natural sequence of the events indicated; a delay set, of which the cards have a value, in play, adverse to the playing :values of the cards of the'main set, certain cards of the delay set being playable according to the natural sequence of events designated thereon and only in successlon to cards of a given group and serving to retard the play of cards of a group sueceeding the one played upon; a set of release cards, neutralizing the adverse value or eflfect of the delay cards, and including cards playable in succession to, and affecting only, certain predetermined cards of the delay set; distinguished by the designations thereon 10 showing the events brought in sequence; and

a promotion card having, in play, a value superior to every other card, and playable upon the cards of any set.

In testimony whereof I affix my signature in presence. of two witnesses.

RAY F. PARKS.

Witnesses:

E. L. FORD, PAT CARR. 

